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Kickstand Tools: Frequently Asked Questions



Q: When is FaceLift coming out?

A: FaceLift is set to launch end of 2008.

Q: Is floating or dongle-based licensing available?

A: We plan to offer floating-licensing in early to mid-October.

Q: Is bulk pricing available?

A: Bulk pricing is available! Please contact us at info@kickstandlabs.com and let us know how many seats you need. We will send you a quote.

Q: Does Kickstand offer an educational discount for StretchMesh?

A: Students currently matriculated at a university are qualified to receive a one-year StretchMesh license for $99.00. Students must provide proof of academic standing (photo ID and copy of class registration for the current semester). Contact sales@kickstandlabs.com if you're interested.

Q: Do twist operations (forearm style rotation / shoulder rotations) using StretchMesh maintain mesh volume in any way, or would a deformer object be used in that case?

A: Yes, StretchMesh does a great job of preserving volume during twisting deformations but can also be combined with other deformers (like a skinCluster) for those occassions where using multiple deformers might be more efficient.

Q: Is there any real cpu / mesh density recommended limits? Would a very high-density mesh with multiple collision objects dramatically hurt performance or make my character unusable?

A: StretchMesh will work with high-resolution meshes. Performance corresponds to the density of the mesh and the number of collision objects used. StretchMesh is most effective when used with a mesh that has enough resolution to capture the detail of your model, but isn't overly dense.

Q: Can StretchMesh be implemented as a real-time deformation component for my game engine?

A: We think it can and we would love to partner with a developer to make that happen.

Q: I have an idea for a technology or tool that I have always wanted to use in my production or that will change the way animation is produced forever. Will you make it for me?

A: We have some interesting new things on our plate now but we'd be happy to discuss it with you. We take the future very seriously.


StretchMesh and FaceLift are registered trademarks of Kickstand LLC
Maya is a registered trademark of Autodesk, Inc.
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