sales  FAQ  forum

Kickstand Tools: Frequently Asked Questions



Q: What happened to FaceLift?

A: Most of the features intended for FaceLift have been rolled into StretchMesh, and we think the result is a better, more versatile tool. Kickstand is now offering FaceLift as a service for hire. However, StretchMesh by itself is very effective as a tool for face rigging.

Q: Is floating or dongle-based licensing available?

A: We offer floating-licensing. Please contact us at sales@kickstandlabs.com for more details.

Q: Is bulk pricing available?

A: Bulk pricing is available! Please contact us at info@kickstandlabs.com and let us know how many seats you need. We will send you a quote.

Q: Does Kickstand offer an educational discount for StretchMesh?

A: Students currently matriculated at a university or schools wishing to purcahse tools for academic labs are qualified to receive a StretchMesh license for $99.00. Students must provide proof of academic standing (photo ID and copy of class registration for the current semester). Contact sales@kickstandlabs.com if you're interested.

Q: Do twist operations (forearm style rotation / shoulder rotations) using StretchMesh maintain mesh volume in any way, or would a deformer object be used in that case?

A: Yes, StretchMesh does a great job of preserving volume during twisting deformations but can also be combined with other deformers (like a skinCluster) for those occassions where using multiple deformers might be more efficient.

Q: Is there any real cpu / mesh density recommended limits? Would a very high-density mesh with multiple collision objects dramatically hurt performance or make my character unusable?

A: StretchMesh will work with high-resolution meshes. Performance corresponds to the density of the mesh and the number of collision objects used. StretchMesh is most effective when used with a mesh that has enough resolution to capture the detail of your model, but isn't overly dense.

Q: Can StretchMesh be implemented as a real-time deformation component for my game engine?

A: We think it can and we would love to partner with a developer to make that happen.

Q: I have an idea for a technology or tool that I have always wanted to use in my production or that will change the way animation is produced forever. Will you make it for me?

A: We have some interesting new things on our plate now but we'd be happy to discuss it with you. We take the future very seriously.

Join the Kickstand News Mailing List
info@kickstandlabs.com / 888.KCK.STND
© 2007 - Kickstand LLC. All Rights Reserved.